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Colton Terry's avatar

Its a possibility. But right now there havent been any problems. We are now several sessions in, and my players have only entered 7-8 hexes. They have been focused on the quests they get rather than exploration. It does make them progress significantly faster through the early levels. But that isnt the weakness you might be thinking it is.

There are 200 hexes in Dolmenwood. 500 XP per hex entered is about 100,000 XP. A Thief must have 870,000 XP to reach max level. "Clearing" a hex only grants an additional 500 XP bringing them less than a quarter of the way there, if the clear every hex on the map.

So how long would it take for them to clear every hex on the map? Assuming no faction play, no outside meddelling, fairy shennanigance etc. It will probably average one hex per night of play. Assuming a weekly game, that is 4 years of play for a thief to be level 10... They won't even have a quarter of what they need for max level.

My game isnt likely to go that long. Either my players will get bored, or I will, or life will come up. I'm willing to speed my players through the most fragile levels so they can get to fight some bad guys and really invest in "changing the wood forever." In fact, once the group reaches level 5, I'm probably going to make it the new floor for their characters. If someone dies, their next character starts at level 5 rather than one.

Now, all of that said, a party clearing hexes is likely to wind up with a certain amount of treasure. Treasure XP is split. So is Monster XP. So between everything exploring each hex likely will get that thief to max level, but I'm still not worried about it, because my players just won't stick around that long more than likely.

What is the longest running campaign your group has run? As a player, mine is 32, and as a GM it's 17. Most games aren't 3D6 Down the Line or Critical Role. Long multi year campaigns arent the norm. Most games are lucky if they get 5-6 sessions before falling apart. I'll take what I can get.

Does that make sense?

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Colton Terry's avatar

I only prepare what I know or suspect I will need. Initially I prepped for Castle Brackenwold and the journey to Droomen Knoll. I rolled up a single encounter that I didnt need to use. If a random encounter came up mid game, I either use something from the hex, or pretend they didnt roll an encounter. It depends.

I was familiar with the rules from OSE and they largely translate 1:1, so it wasn't that big of a deal learning them on my end. I reread areas that I know I will need before the game. Ie, if I know I'll need crookhorns in hex 1605, I'll reread that hex and the Crookhorns page.

I didnt tell my players almost anything. They knew the general vibe, and that was about it.

Game scope is going to boil down to what I see my players gravitating too. There are a lot of problems in the wood, and Aithan can guide them towards several of them. Whichever they party looks towards most often will wind up being what the campaign is about. How long that takes? I have no idea. Right now my players haven't even fully explored a hex and we are 7 sessions in. I'll go until either I am no longer having fun, my players find a good point at which to send off, or we can't play any more due to real life getting in the way.

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