Discussion about this post

User's avatar
Zomb's avatar

Great read. Looking forward for more from you.

Mike Mearls's avatar

On TTRPGs in particular, it's easy to forget that exploration in D&D was originally driven by competition. Gygax and Arneson each had one dungeon with multiple groups. If you wanted the best loot and XP, you had to seek out new areas. Modern design keeps the shape of the dungeon the same but loses that motivating pressure.

1 more comment...

No posts

Ready for more?